Enemies
Normal Enemies
Goblin
HP: 100
Normal Attack: 9 Physics Damage (Melee)
XP: 1
Where to find: Stage 1, Goblin Lair, Stage 5 (Petrified)
Ranged Goblin
HP: 76
Normal Attack: 6 Physics Damage (Ranged)
XP: 1
Where to find: Stage 1, Goblin Lair, Stage 5 (Petrified)
Mosquito
HP: 60
Normal Attack: 8 Physics Damage (Melee)
XP: 2
Where to find: Stage 1, Crystal Cave, Aurora Cave
Ent
HP: 180
Normal Attack: 18 Physics Damage (Ranged)
XP: 3
Where to find: Stage 1, Crystal Cave, Aurora Cave
Drop: Wood
Spider
HP: 70
Normal Attack: 9 Physics Damage (Melee)
XP: 1
Where to find: Stage 1 (in the minable blocks), Stage 2 (in the minable blocks), Spider Lair
Imp
HP: 100
Small Magic Shot: 12 Physics Damage (Ranged)
Big Magic Shot: 30 Physics Damage (Ranged)
XP: 5
Where to find: Stage 2, Stage 5 (Petrified), Crystal Cave
Hellhound
HP: 160
Normal Attack: 23 Physics Damage (Melee)
XP: 4
Where to find: Stage 2, Crystal Cave
Fire Skull
HP: 80
Normal Attack: 18 Physics Damage (Ranged)
XP: 3
Where to find: Stage 2
Undead
Knight
HP: 240
Normal Attack: 23 Physics Damage (Melee)
XP: 6
Where to find: Stage 3, Towers, Stage 5 (Petrified), Crystal Cave, Aurora Cave
Ability: Normal attacks cause stunning for 2 seconds
Skeleton
HP: 150
Normal Attack: 18 Physics Damage (Melee)
XP: 4
Where to find: Stage 3, Towers
Undead
Explosive Skeleton
HP: 150
Normal Attack: 18 Physics Damage (Melee)
Explode on Death: 30 Physics Damage
XP: 4
Undead
Where to find: Stage 3 (Dark Knight’s summoning), Towers
Ghost
HP: 132
Normal Attack: 27 Physics Damage (Melee)
XP: 8
Where to find: Stage 3, Towers, Crystal Cave
Undead
Ability: Become void state (immune to all attacks) for 4 seconds after receiving damage.
Polar Bear
HP: 320
Ground Spikes: 23 Physics Damage (Ranged)
Shooting Spikes: 30 Physics Damage (Ranged)
XP: 10
Where to find: Stage 4, Ice Worm’s Lair
Yeti
HP: 160
Tornado: 18 Ice Damage (Ranged)
Sound Wave: 9 Physics Damage (Melee) (push the target away)
XP: 12
Where to find: Stage 4, Ice Worm’s Lair
Genie
HP: 200
Heal allies target: 20 HP
XP: 8
Where to find: Stage 4, Ice Worm’s Lair
Ice Spider
HP: 140
Normal Attack: 15 Physics Damage (Melee)
Explode on Death: 8 Ice Damage
XP: 5
Where to find: Stage 4 (in the minable blocks)
Venom Snake
HP: 180
Normal Attack: 20 Physics Damage (Melee)
Explode on Death: 23 Poison Damage (poison lasts 4 seconds)
XP: 6
Where to find: Stage 5, Crystal Cave, Aurora Cave
Medusa
HP: 440
Normal Attack: No damage, but petrify all targets in her vision
XP: 18
Where to find: Stage 5
Dwarf
HP: 300
Normal Attack: 30 Physics Damage (Ranged)
XP: 14
Where to find: Stage 5, Crystal Cave, Aurora Cave
Explosive Spider
HP: 40
Normal Attack: 15 Physics Damage (Melee)
Explode on Death: 100 Physics Damage
XP: 1
Where to find: Crystal Cave, Aurora Cave
Bandit Goblin
HP: 200
Normal Attack: 20 Physics Damage (Melee)
XP: 8
Where to find: All stages (There is a small chance to appear at a random location in the stage when the player level is equal or greater than 3)
Ability: Teleport to the player’s location
Ability: Steal items if the player is being bound by the web ball.
Drop: 2FLR
Bandit Ranged Goblin
HP: 150
Normal Attack: 15 Physics Damage (Ranged)
XP: 8
Where to find: All stages (There is a small chance to appear at a random location in the stage when the player level is equal or greater than 3)
Ability: Teleport to the player’s location
Ability: Bind the target with a web ball
Drop: 2FLR
Evil Eye
HP: 200
Normal Attack: 20 Physics Damage (Ranged)
XP: 11
Where to find: Crystal Cave, Aurora Cave
Hanging Evil Eye
HP: 150
Normal Attack: 15 Physics Damage (Ranged)
XP: 10
Where to find: Crystal Cave, Aurora Cave
Zombie Swordman
HP: 220
Normal Attack: 20 Physics Damage (Melee)
Explode on Death: 23 Poison Damage (poison lasts 4 seconds)
XP: 9
Undead, Zombie
Where to find: Crystal Cave
Zombie Archer
HP: 180
Normal Attack: 16 Poison Damage (Ranged) (poison lasts 4 seconds)
XP: 10
Where to find: Crystal Cave, Aurora Cave
Undead, Zombie
Ability: a chance to deal double damage
Zombie Wizard
HP: 160
Normal Attack: 20 Poison Damage (Ranged) (poison lasts 5 seconds)
XP: 11
Where to find: Crystal Cave, Aurora Cave
Undead, Zombie
Wraith
HP: 500
Normal Attack: 30 Physics Damage (Ranged)
XP: 25
Where to find: Towers, Crystal Cave
Undead
Ability: Heal itself when damage it’s prey
Dark Skull
HP: 80
Normal Attack: explodes when reaching near the enemy
Explode on Death: 100 Physics Damage
XP: 4
Undead
Where to find: Towers, Crystal Cave
Fire Salamander
HP: 150
Normal Attack: 30 Fire Damage (Ranged) (20 burn damage per second)
XP: 6
Where to find: Crystal Cave, Aurora Cave
Ability: Enemies will be damaged if they touch the spikes on Salamander's back
Forest Golem
HP: 500
Normal Attack: 80 Physics Damage (Ranged)
XP: 150
Where to find: Aurora Cave
Ability: Normal attacks cause stunning for 1 second
Wood Giant
HP: 1000
Normal Attack: 100 Physics Damage (Ranged)
XP: 350
Where to find: Aurora Cave
Ability: Normal attacks bind enemies for 1 second
Lizard Spearman
HP: 300
Normal Attack: 50 Physics Damage (Melee)
XP: 50
Where to find: Aurora Cave
Dark Imp
HP: 100
Normal Attack: 30 Dark Damage (Ranged)
XP: 5
Where to find: Aurora Cave
Small Fire Dragon
HP: 150
Normal Attack: 30 Fire Damage (Ranged) (5 burn damage per second)
XP: 60
Where to find: Aurora Cave
Fire Dragon
HP: 300
Normal Attack: 15 Fire Damage (Ranged) (20 burn damage per second)
XP: 80
Where to find: Aurora Cave
Cursed Soul
HP: 100
Normal Attack: 10 Physics Damage (Ranged)
XP: 8
Where to find: Towers
Damned Soul
HP: 200
Normal Attack: 15 Physics Damage (Melee)
XP: 8
Where to find: Towers
Fallen Swordman
HP: 350
Normal Attack: 23 Physics Damage (Melee)
XP: 20
Where to find: Towers
Drop: Random potion
Fallen Archer
HP: 275
Normal Attack: 15 Physics Damage (Ranged)
XP: 20
Where to find: Towers
Drop: Random potion
Fallen Fire Caster
HP: 240
Normal Attack: 27 Fire Damage (Ranged) (3 burn damage per second)
XP: 20
Where to find: Towers
Drop: Random potion
Bosses
Hydra
HP: Unknown
Three heads bite: 168 Physics Damage (Melee)
Corrosive breath: 195 Physics Damage (Ranged)
Corrosive air shots: 150 Physics Damage (Ranged)
XP: Unknown
Where to find: Stage 1
Spider Queen
HP: 1400
Normal Attack: 30 Physics Damage (Melee)
Web Shots: No damage, but bind the target for 2 seconds
XP: 90
Where to find: Spider Lair
Ability: Lay spiderlings.
Drop: Boss chest
Goblin King
HP: 1100
Normal Attack: 33 Physics Damage (Melee)
Spinning Club Attack: 33 Physics Damage (Melee)
Shock Wave Attack: 33 Physics Damage (Ranged)
XP: 125
Where to find: Goblin Lair
Ability: Raging. In this state, double the moving speed and all normal attacks become shock wave attacks.
Drop: Boss chest
Dark Knight
HP: Unknown
Normal Attack: 45 Physics Damage (Melee)
XP: Unknown
Where to find: Stage 3
Ability: Summon Explosive Skeletons
Drop: Boss chest
Swordmaster
HP: 3500
Normal Attack: 33 Physics Damage (Melee)
XP: 350
Where to find: Towers
Ability: Sword Rain - 8 swords that fall from the sky.
Ability: Sword Dance - a circle of 6 swords flying around him and shooting at the nearby enemy.
Ability: Sword Soul - summon a soul of sword that chases and attacks enemies automatically.
Ability: Mirror Shield - reduce 50% of the income damage and reflect 150% that damage to the attacker.
Drop: A random scroll that is one of 4 types - Sword Rain, Sword Dance, Sword Soul, Mirror Shield.
Bow Queen
HP: 2750
Normal Attack: 27 Physics Damage (Ranged)
XP: 350
Where to find: Towers
Ability: Raise Skeleton - summon a skeleton to fight for her.
Ability: Healing - heal 50 HP for herself.
Ability: Life Drain: drain HP from her target to heal herself.
Ability: Falcon Eye - 50% chance to make a crit attack (that x2 damage)
Ability: Multiple Shots - Shot 5 arrows that pierce through walls.
Ability: Super Arrows: the arrow causes a random special effect: stun, poison, freeze, blind, petrify, bind.
Drop: A random scroll that is one of 4 types - Raise Skeleton, Healing, Life Drain, Falcon Eye.
Fire Ruler
HP: 2400
Normal Attack: 40 Fire Damage (Ranged) (3 burn damage per second)
XP: 350
Where to find: Towers
Ability: Fire Ball - shot the fireball that explodes and deals area damage.
Ability: Fire Dragon - release a fire dragon that chases the target and burns them.
Ability: Raging Dragons - release 5 fire dragons that chase the target and burn them.
Ability: Fire Wall - create a firewall around her, damage and burn the enemies that step on it.
Ability: Dragon Aura - create a ring of 4 fireballs flying around her, each fireball can be released and shot at her target.
Drop: A random scroll that is one of 2 types - Fire Ball, Raging Dragon
Soul Devourer
HP: 4500
Normal Attack: 45 Physics Damage (Melee)
XP: 500
Where to find: Towers
Ability: Life Drain - drain HP from his target to heal himself.
Ability: Finger of Death - kill the target immediately. If the target is the player, dealing damage equals 50% player’s current HP amount.
Ability: Cursed Soul - summon Cursed Souls to fight for him.
Undead
Ability: Sacrifice - the cursed souls will sacrifice themself to become pure souls and be devoured. Each soul heals him 50 HP.
Ability: Aurora Nova - when he eats up to 10 souls, he will release the power to damage all nearby enemies and damage the amount by 10x his normal attack.
Drop: A random scroll that is one of 3 types - Life Drain, Finger of Death, Aurora Nova.
Ice Worm
HP: 1700
Freeze breath: 12 Ice Damage (Melee)
Shot Ice Thorns: 30 Physics Damage (Ranged)
Sound Wave Attack: 15 Physics Damage (Ranged) (push the target away)
Ground Up collision: 18 Physics Damage (Melee)
XP: 250
Where to find: Ice Worm Lair
Drop: Boss chest
Necromancer
HP: 3000
Ice Bolt: 30 Ice Damage (Ranged)
Earth Spikes: 80 Physics Damage (Ranged)
Tomb Explosion: 50 Physics Damage (Melee)
XP: 450
Where to find: Crystal Cave
Ability: Summon Zombie Tombs, which will explode and spawn a random type of zombie (Swordman, Archer, Wizard).
Ability: Summon Wraiths.
Ability: Summon Dark Skull.
Wicked Shaman
HP: 3000
Ice Bolt: 100 Ice Damage (Ranged)
Ice Burst: 100 Ice Damage (Melee)
Dark Shot: 100 Dark Damage (Ranged)
XP: 450
Where to find: Aurora Cave
Ability: Summon Zombie Tombs, which will explode and spawn a random type of zombies (Swordman, Archer, Wizard).
Ability: Summon Wraiths.
Ability: Summon Dark Skull.
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