Enemies

Normal Enemies

Goblin

HP: 100

Normal Attack: 9 Physics Damage (Melee)

XP: 1

Where to find: Stage 1, Goblin Lair, Stage 5 (Petrified)

Ranged Goblin

HP: 76

Normal Attack: 6 Physics Damage (Ranged)

XP: 1

Where to find: Stage 1, Goblin Lair, Stage 5 (Petrified)

Mosquito

HP: 60

Normal Attack: 8 Physics Damage (Melee)

XP: 2

Where to find: Stage 1, Crystal Cave, Aurora Cave

Ent

HP: 180

Normal Attack: 18 Physics Damage (Ranged)

XP: 3

Where to find: Stage 1, Crystal Cave, Aurora Cave

Drop: Wood

Spider

HP: 70

Normal Attack: 9 Physics Damage (Melee)

XP: 1

Where to find: Stage 1 (in the minable blocks), Stage 2 (in the minable blocks), Spider Lair

Imp

HP: 100

Small Magic Shot: 12 Physics Damage (Ranged)

Big Magic Shot: 30 Physics Damage (Ranged)

XP: 5

Where to find: Stage 2, Stage 5 (Petrified), Crystal Cave

Hellhound

HP: 160

Normal Attack: 23 Physics Damage (Melee)

XP: 4

Where to find: Stage 2, Crystal Cave

Fire Skull

HP: 80

Normal Attack: 18 Physics Damage (Ranged)

XP: 3

Where to find: Stage 2

Undead

Knight

HP: 240

Normal Attack: 23 Physics Damage (Melee)

XP: 6

Where to find: Stage 3, Towers, Stage 5 (Petrified), Crystal Cave, Aurora Cave

Ability: Normal attacks cause stunning for 2 seconds

Skeleton

HP: 150

Normal Attack: 18 Physics Damage (Melee)

XP: 4

Where to find: Stage 3, Towers

Undead

Explosive Skeleton

HP: 150

Normal Attack: 18 Physics Damage (Melee)

Explode on Death: 30 Physics Damage

XP: 4

Undead

Where to find: Stage 3 (Dark Knight’s summoning), Towers

Ghost

HP: 132

Normal Attack: 27 Physics Damage (Melee)

XP: 8

Where to find: Stage 3, Towers, Crystal Cave

Undead

Ability: Become void state (immune to all attacks) for 4 seconds after receiving damage.

Polar Bear

HP: 320

Ground Spikes: 23 Physics Damage (Ranged)

Shooting Spikes: 30 Physics Damage (Ranged)

XP: 10

Where to find: Stage 4, Ice Worm’s Lair

Yeti

HP: 160

Tornado: 18 Ice Damage (Ranged)

Sound Wave: 9 Physics Damage (Melee) (push the target away)

XP: 12

Where to find: Stage 4, Ice Worm’s Lair

Genie

HP: 200

Heal allies target: 20 HP

XP: 8

Where to find: Stage 4, Ice Worm’s Lair

Ice Spider

HP: 140

Normal Attack: 15 Physics Damage (Melee)

Explode on Death: 8 Ice Damage

XP: 5

Where to find: Stage 4 (in the minable blocks)

Venom Snake

HP: 180

Normal Attack: 20 Physics Damage (Melee)

Explode on Death: 23 Poison Damage (poison lasts 4 seconds)

XP: 6

Where to find: Stage 5, Crystal Cave, Aurora Cave

Medusa

HP: 440

Normal Attack: No damage, but petrify all targets in her vision

XP: 18

Where to find: Stage 5

Dwarf

HP: 300

Normal Attack: 30 Physics Damage (Ranged)

XP: 14

Where to find: Stage 5, Crystal Cave, Aurora Cave

Explosive Spider

HP: 40

Normal Attack: 15 Physics Damage (Melee)

Explode on Death: 100 Physics Damage

XP: 1

Where to find: Crystal Cave, Aurora Cave

Bandit Goblin

HP: 200

Normal Attack: 20 Physics Damage (Melee)

XP: 8

Where to find: All stages (There is a small chance to appear at a random location in the stage when the player level is equal or greater than 3)

Ability: Teleport to the player’s location

Ability: Steal items if the player is being bound by the web ball.

Drop: 2FLR

Bandit Ranged Goblin

HP: 150

Normal Attack: 15 Physics Damage (Ranged)

XP: 8

Where to find: All stages (There is a small chance to appear at a random location in the stage when the player level is equal or greater than 3)

Ability: Teleport to the player’s location

Ability: Bind the target with a web ball

Drop: 2FLR

Evil Eye

HP: 200

Normal Attack: 20 Physics Damage (Ranged)

XP: 11

Where to find: Crystal Cave, Aurora Cave

Hanging Evil Eye

HP: 150

Normal Attack: 15 Physics Damage (Ranged)

XP: 10

Where to find: Crystal Cave, Aurora Cave

Zombie Swordman

HP: 220

Normal Attack: 20 Physics Damage (Melee)

Explode on Death: 23 Poison Damage (poison lasts 4 seconds)

XP: 9

Undead, Zombie

Where to find: Crystal Cave

Zombie Archer

HP: 180

Normal Attack: 16 Poison Damage (Ranged) (poison lasts 4 seconds)

XP: 10

Where to find: Crystal Cave, Aurora Cave

Undead, Zombie

Ability: a chance to deal double damage

Zombie Wizard

HP: 160

Normal Attack: 20 Poison Damage (Ranged) (poison lasts 5 seconds)

XP: 11

Where to find: Crystal Cave, Aurora Cave

Undead, Zombie

Wraith

HP: 500

Normal Attack: 30 Physics Damage (Ranged)

XP: 25

Where to find: Towers, Crystal Cave

Undead

Ability: Heal itself when damage it’s prey

Dark Skull

HP: 80

Normal Attack: explodes when reaching near the enemy

Explode on Death: 100 Physics Damage

XP: 4

Undead

Where to find: Towers, Crystal Cave

Fire Salamander

HP: 150

Normal Attack: 30 Fire Damage (Ranged) (20 burn damage per second)

XP: 6

Where to find: Crystal Cave, Aurora Cave

Ability: Enemies will be damaged if they touch the spikes on Salamander's back

Forest Golem

HP: 500

Normal Attack: 80 Physics Damage (Ranged)

XP: 150

Where to find: Aurora Cave

Ability: Normal attacks cause stunning for 1 second

Wood Giant

HP: 1000

Normal Attack: 100 Physics Damage (Ranged)

XP: 350

Where to find: Aurora Cave

Ability: Normal attacks bind enemies for 1 second

Lizard Spearman

HP: 300

Normal Attack: 50 Physics Damage (Melee)

XP: 50

Where to find: Aurora Cave

Dark Imp

HP: 100

Normal Attack: 30 Dark Damage (Ranged)

XP: 5

Where to find: Aurora Cave

Small Fire Dragon

HP: 150

Normal Attack: 30 Fire Damage (Ranged) (5 burn damage per second)

XP: 60

Where to find: Aurora Cave

Fire Dragon

HP: 300

Normal Attack: 15 Fire Damage (Ranged) (20 burn damage per second)

XP: 80

Where to find: Aurora Cave

Cursed Soul

HP: 100

Normal Attack: 10 Physics Damage (Ranged)

XP: 8

Where to find: Towers

Damned Soul

HP: 200

Normal Attack: 15 Physics Damage (Melee)

XP: 8

Where to find: Towers

Fallen Swordman

HP: 350

Normal Attack: 23 Physics Damage (Melee)

XP: 20

Where to find: Towers

Drop: Random potion

Fallen Archer

HP: 275

Normal Attack: 15 Physics Damage (Ranged)

XP: 20

Where to find: Towers

Drop: Random potion

Fallen Fire Caster

HP: 240

Normal Attack: 27 Fire Damage (Ranged) (3 burn damage per second)

XP: 20

Where to find: Towers

Drop: Random potion

Bosses

Hydra

HP: Unknown

Three heads bite: 168 Physics Damage (Melee)

Corrosive breath: 195 Physics Damage (Ranged)

Corrosive air shots: 150 Physics Damage (Ranged)

XP: Unknown

Where to find: Stage 1

Spider Queen

HP: 1400

Normal Attack: 30 Physics Damage (Melee)

Web Shots: No damage, but bind the target for 2 seconds

XP: 90

Where to find: Spider Lair

Ability: Lay spiderlings.

Drop: Boss chest

Goblin King

HP: 1100

Normal Attack: 33 Physics Damage (Melee)

Spinning Club Attack: 33 Physics Damage (Melee)

Shock Wave Attack: 33 Physics Damage (Ranged)

XP: 125

Where to find: Goblin Lair

Ability: Raging. In this state, double the moving speed and all normal attacks become shock wave attacks.

Drop: Boss chest

Dark Knight

HP: Unknown

Normal Attack: 45 Physics Damage (Melee)

XP: Unknown

Where to find: Stage 3

Ability: Summon Explosive Skeletons

Drop: Boss chest

Swordmaster

HP: 3500

Normal Attack: 33 Physics Damage (Melee)

XP: 350

Where to find: Towers

Ability: Sword Rain - 8 swords that fall from the sky.

Ability: Sword Dance - a circle of 6 swords flying around him and shooting at the nearby enemy.

Ability: Sword Soul - summon a soul of sword that chases and attacks enemies automatically.

Ability: Mirror Shield - reduce 50% of the income damage and reflect 150% that damage to the attacker.

Drop: A random scroll that is one of 4 types - Sword Rain, Sword Dance, Sword Soul, Mirror Shield.

Bow Queen

HP: 2750

Normal Attack: 27 Physics Damage (Ranged)

XP: 350

Where to find: Towers

Ability: Raise Skeleton - summon a skeleton to fight for her.

Ability: Healing - heal 50 HP for herself.

Ability: Life Drain: drain HP from her target to heal herself.

Ability: Falcon Eye - 50% chance to make a crit attack (that x2 damage)

Ability: Multiple Shots - Shot 5 arrows that pierce through walls.

Ability: Super Arrows: the arrow causes a random special effect: stun, poison, freeze, blind, petrify, bind.

Drop: A random scroll that is one of 4 types - Raise Skeleton, Healing, Life Drain, Falcon Eye.

Fire Ruler

HP: 2400

Normal Attack: 40 Fire Damage (Ranged) (3 burn damage per second)

XP: 350

Where to find: Towers

Ability: Fire Ball - shot the fireball that explodes and deals area damage.

Ability: Fire Dragon - release a fire dragon that chases the target and burns them.

Ability: Raging Dragons - release 5 fire dragons that chase the target and burn them.

Ability: Fire Wall - create a firewall around her, damage and burn the enemies that step on it.

Ability: Dragon Aura - create a ring of 4 fireballs flying around her, each fireball can be released and shot at her target.

Drop: A random scroll that is one of 2 types - Fire Ball, Raging Dragon

Soul Devourer

HP: 4500

Normal Attack: 45 Physics Damage (Melee)

XP: 500

Where to find: Towers

Ability: Life Drain - drain HP from his target to heal himself.

Ability: Finger of Death - kill the target immediately. If the target is the player, dealing damage equals 50% player’s current HP amount.

Ability: Cursed Soul - summon Cursed Souls to fight for him.

Undead

Ability: Sacrifice - the cursed souls will sacrifice themself to become pure souls and be devoured. Each soul heals him 50 HP.

Ability: Aurora Nova - when he eats up to 10 souls, he will release the power to damage all nearby enemies and damage the amount by 10x his normal attack.

Drop: A random scroll that is one of 3 types - Life Drain, Finger of Death, Aurora Nova.

Ice Worm

HP: 1700

Freeze breath: 12 Ice Damage (Melee)

Shot Ice Thorns: 30 Physics Damage (Ranged)

Sound Wave Attack: 15 Physics Damage (Ranged) (push the target away)

Ground Up collision: 18 Physics Damage (Melee)

XP: 250

Where to find: Ice Worm Lair

Drop: Boss chest

Necromancer

HP: 3000

Ice Bolt: 30 Ice Damage (Ranged)

Earth Spikes: 80 Physics Damage (Ranged)

Tomb Explosion: 50 Physics Damage (Melee)

XP: 450

Where to find: Crystal Cave

Ability: Summon Zombie Tombs, which will explode and spawn a random type of zombie (Swordman, Archer, Wizard).

Ability: Summon Wraiths.

Ability: Summon Dark Skull.

Wicked Shaman

HP: 3000

Ice Bolt: 100 Ice Damage (Ranged)

Ice Burst: 100 Ice Damage (Melee)

Dark Shot: 100 Dark Damage (Ranged)

XP: 450

Where to find: Aurora Cave

Ability: Summon Zombie Tombs, which will explode and spawn a random type of zombies (Swordman, Archer, Wizard).

Ability: Summon Wraiths.

Ability: Summon Dark Skull.

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