Enemies
Normal Enemies
Goblin | |
HP: 100 | |
Normal Attack: 9 Physics Damage (Melee) | |
XP: 1 | |
Where to find: Stage 1, Goblin Lair, Stage 5 (Petrified) |
Ranged Goblin | |
HP: 76 | |
Normal Attack: 6 Physics Damage (Ranged) | |
XP: 1 | |
Where to find: Stage 1, Goblin Lair, Stage 5 (Petrified) |
Mosquito | |
HP: 60 | |
Normal Attack: 8 Physics Damage (Melee) | |
XP: 2 | |
Where to find: Stage 1, Crystal Cave, Aurora Cave |
Ent | |
HP: 180 | |
Normal Attack: 18 Physics Damage (Ranged) | |
XP: 3 | |
Where to find: Stage 1, Crystal Cave, Aurora Cave | |
Drop: Wood |
Spider | |
HP: 70 | |
Normal Attack: 9 Physics Damage (Melee) | |
XP: 1 | |
Where to find: Stage 1 (in the minable blocks), Stage 2 (in the minable blocks), Spider Lair |
Imp | |
HP: 100 | |
Small Magic Shot: 12 Physics Damage (Ranged) | |
Big Magic Shot: 30 Physics Damage (Ranged) | |
XP: 5 | |
Where to find: Stage 2, Stage 5 (Petrified), Crystal Cave |
Hellhound | |
HP: 160 | |
Normal Attack: 23 Physics Damage (Melee) | |
XP: 4 | |
Where to find: Stage 2, Crystal Cave |
Fire Skull | |
HP: 80 | |
Normal Attack: 18 Physics Damage (Ranged) | |
XP: 3 | |
Where to find: Stage 2 | |
Undead |
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Knight | |
HP: 240 | |
Normal Attack: 23 Physics Damage (Melee) | |
XP: 6 | |
Where to find: Stage 3, Towers, Stage 5 (Petrified), Crystal Cave, Aurora Cave | |
Ability: Normal attacks cause stunning for 2 seconds |
Skeleton | |
HP: 150 | |
Normal Attack: 18 Physics Damage (Melee) | |
XP: 4 | |
Where to find: Stage 3, Towers | |
Undead |
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Explosive Skeleton | |
HP: 150 | |
Normal Attack: 18 Physics Damage (Melee) | |
Explode on Death: 30 Physics Damage | |
XP: 4 | |
Undead | |
Where to find: Stage 3 (Dark Knight’s summoning), Towers |
Ghost | |
HP: 132 | |
Normal Attack: 27 Physics Damage (Melee) | |
XP: 8 | |
Where to find: Stage 3, Towers, Crystal Cave | |
Undead | |
Ability: Become void state (immune to all attacks) for 4 seconds after receiving damage. |
Polar Bear | |
HP: 320 | |
Ground Spikes: 23 Physics Damage (Ranged) | |
Shooting Spikes: 30 Physics Damage (Ranged) | |
XP: 10 | |
Where to find: Stage 4, Ice Worm’s Lair |
Yeti | |
HP: 160 | |
Tornado: 18 Ice Damage (Ranged) | |
Sound Wave: 9 Physics Damage (Melee) (push the target away) | |
XP: 12 | |
Where to find: Stage 4, Ice Worm’s Lair |
Genie | |
HP: 200 | |
Heal allies target: 20 HP | |
XP: 8 | |
Where to find: Stage 4, Ice Worm’s Lair |
Ice Spider | |
HP: 140 | |
Normal Attack: 15 Physics Damage (Melee) | |
Explode on Death: 8 Ice Damage | |
XP: 5 | |
Where to find: Stage 4 (in the minable blocks) |
Venom Snake | |
HP: 180 | |
Normal Attack: 20 Physics Damage (Melee) | |
Explode on Death: 23 Poison Damage (poison lasts 4 seconds) | |
XP: 6 | |
Where to find: Stage 5, Crystal Cave, Aurora Cave |
Medusa | |
HP: 440 | |
Normal Attack: No damage, but petrify all targets in her vision | |
XP: 18 | |
Where to find: Stage 5 |
Dwarf | |
HP: 300 | |
Normal Attack: 30 Physics Damage (Ranged) | |
XP: 14 | |
Where to find: Stage 5, Crystal Cave, Aurora Cave |
Explosive Spider | |
HP: 40 | |
Normal Attack: 15 Physics Damage (Melee) | |
Explode on Death: 100 Physics Damage | |
XP: 1 | |
Where to find: Crystal Cave, Aurora Cave |
Bandit Goblin | |
HP: 200 | |
Normal Attack: 20 Physics Damage (Melee) | |
XP: 8 | |
Where to find: All stages (There is a small chance to appear at a random location in the stage when the player level is equal or greater than 3) | |
Ability: Teleport to the player’s location | |
Ability: Steal items if the player is being bound by the web ball. | |
Drop: 2FLR |
Bandit Ranged Goblin | |
HP: 150 | |
Normal Attack: 15 Physics Damage (Ranged) | |
XP: 8 | |
Where to find: All stages (There is a small chance to appear at a random location in the stage when the player level is equal or greater than 3) | |
Ability: Teleport to the player’s location | |
Ability: Bind the target with a web ball | |
Drop: 2FLR |
Evil Eye | |
HP: 200 | |
Normal Attack: 20 Physics Damage (Ranged) | |
XP: 11 | |
Where to find: Crystal Cave, Aurora Cave |
Hanging Evil Eye | |
HP: 150 | |
Normal Attack: 15 Physics Damage (Ranged) | |
XP: 10 | |
Where to find: Crystal Cave, Aurora Cave |
Zombie Swordman | |
HP: 220 | |
Normal Attack: 20 Physics Damage (Melee) | |
Explode on Death: 23 Poison Damage (poison lasts 4 seconds) | |
XP: 9 | |
Undead, Zombie | |
Where to find: Crystal Cave |
Zombie Archer | |
HP: 180 | |
Normal Attack: 16 Poison Damage (Ranged) (poison lasts 4 seconds) | |
XP: 10 | |
Where to find: Crystal Cave, Aurora Cave | |
Undead, Zombie | |
Ability: a chance to deal double damage |
Zombie Wizard | |
HP: 160 | |
Normal Attack: 20 Poison Damage (Ranged) (poison lasts 5 seconds) | |
XP: 11 | |
Where to find: Crystal Cave, Aurora Cave | |
Undead, Zombie |
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Wraith | |
HP: 500 | |
Normal Attack: 30 Physics Damage (Ranged) | |
XP: 25 | |
Where to find: Towers, Crystal Cave | |
Undead | |
Ability: Heal itself when damage it’s prey |
| Dark Skull |
HP: 80 | |
Normal Attack: explodes when reaching near the enemy | |
Explode on Death: 100 Physics Damage | |
XP: 4 | |
Undead | |
Where to find: Towers, Crystal Cave |
Fire Salamander | |
HP: 150 | |
Normal Attack: 30 Fire Damage (Ranged) (20 burn damage per second) | |
XP: 6 | |
Where to find: Crystal Cave, Aurora Cave | |
Ability: Enemies will be damaged if they touch the spikes on Salamander's back |
Forest Golem | |
HP: 500 | |
Normal Attack: 80 Physics Damage (Ranged) | |
XP: 150 | |
Where to find: Aurora Cave | |
Ability: Normal attacks cause stunning for 1 second |
Wood Giant | |
HP: 1000 | |
Normal Attack: 100 Physics Damage (Ranged) | |
XP: 350 | |
Where to find: Aurora Cave | |
Ability: Normal attacks bind enemies for 1 second |
Lizard Spearman | |
HP: 300 | |
Normal Attack: 50 Physics Damage (Melee) | |
XP: 50 | |
Where to find: Aurora Cave |
Dark Imp | |
HP: 100 | |
Normal Attack: 30 Dark Damage (Ranged) | |
XP: 5 | |
Where to find: Aurora Cave |
Small Fire Dragon | |
HP: 150 | |
Normal Attack: 30 Fire Damage (Ranged) (5 burn damage per second) | |
XP: 60 | |
Where to find: Aurora Cave |
Fire Dragon | |
HP: 300 | |
Normal Attack: 15 Fire Damage (Ranged) (20 burn damage per second) | |
XP: 80 | |
Where to find: Aurora Cave |
Cursed Soul | |
HP: 100 | |
Normal Attack: 10 Physics Damage (Ranged) | |
XP: 8 | |
Where to find: Towers |
Damned Soul | |
HP: 200 | |
Normal Attack: 15 Physics Damage (Melee) | |
XP: 8 | |
Where to find: Towers |
Fallen Swordman | |
HP: 350 | |
Normal Attack: 23 Physics Damage (Melee) | |
XP: 20 | |
Where to find: Towers | |
Drop: Random potion |
Fallen Archer | |
HP: 275 | |
Normal Attack: 15 Physics Damage (Ranged) | |
XP: 20 | |
Where to find: Towers | |
Drop: Random potion |
Fallen Fire Caster | |
HP: 240 | |
Normal Attack: 27 Fire Damage (Ranged) (3 burn damage per second) | |
XP: 20 | |
Where to find: Towers | |
Drop: Random potion |
Bosses
Hydra | |
HP: Unknown | |
Three heads bite: 168 Physics Damage (Melee) | |
Corrosive breath: 195 Physics Damage (Ranged) | |
Corrosive air shots: 150 Physics Damage (Ranged) | |
XP: Unknown | |
Where to find: Stage 1 |
Spider Queen | |
HP: 1400 | |
Normal Attack: 30 Physics Damage (Melee) | |
Web Shots: No damage, but bind the target for 2 seconds | |
XP: 90 | |
Where to find: Spider Lair | |
Ability: Lay spiderlings. | |
Drop: Boss chest |
| Goblin King |
HP: 1100 | |
Normal Attack: 33 Physics Damage (Melee) | |
Spinning Club Attack: 33 Physics Damage (Melee) | |
Shock Wave Attack: 33 Physics Damage (Ranged) | |
XP: 125 | |
Where to find: Goblin Lair | |
Ability: Raging. In this state, double the moving speed and all normal attacks become shock wave attacks. | |
Drop: Boss chest |
| Dark Knight |
HP: Unknown | |
Normal Attack: 45 Physics Damage (Melee) | |
XP: Unknown | |
Where to find: Stage 3 | |
Ability: Summon Explosive Skeletons | |
Drop: Boss chest |
| Swordmaster |
HP: 3500 | |
Normal Attack: 33 Physics Damage (Melee) | |
XP: 350 | |
Where to find: Towers | |
Ability: Sword Rain - 8 swords that fall from the sky. | |
Ability: Sword Dance - a circle of 6 swords flying around him and shooting at the nearby enemy. | |
Ability: Sword Soul - summon a soul of sword that chases and attacks enemies automatically. | |
Ability: Mirror Shield - reduce 50% of the income damage and reflect 150% that damage to the attacker. | |
Drop: A random scroll that is one of 4 types - Sword Rain, Sword Dance, Sword Soul, Mirror Shield. |
| Bow Queen |
HP: 2750 | |
Normal Attack: 27 Physics Damage (Ranged) | |
XP: 350 | |
Where to find: Towers | |
Ability: Raise Skeleton - summon a skeleton to fight for her. | |
Ability: Healing - heal 50 HP for herself. | |
Ability: Life Drain: drain HP from her target to heal herself. | |
Ability: Falcon Eye - 50% chance to make a crit attack (that x2 damage) | |
Ability: Multiple Shots - Shot 5 arrows that pierce through walls. | |
Ability: Super Arrows: the arrow causes a random special effect: stun, poison, freeze, blind, petrify, bind. | |
Drop: A random scroll that is one of 4 types - Raise Skeleton, Healing, Life Drain, Falcon Eye. |
| Fire Ruler |
HP: 2400 | |
Normal Attack: 40 Fire Damage (Ranged) (3 burn damage per second) | |
XP: 350 | |
Where to find: Towers | |
Ability: Fire Ball - shot the fireball that explodes and deals area damage. | |
Ability: Fire Dragon - release a fire dragon that chases the target and burns them. | |
Ability: Raging Dragons - release 5 fire dragons that chase the target and burn them. | |
Ability: Fire Wall - create a firewall around her, damage and burn the enemies that step on it. | |
Ability: Dragon Aura - create a ring of 4 fireballs flying around her, each fireball can be released and shot at her target. | |
Drop: A random scroll that is one of 2 types - Fire Ball, Raging Dragon |
| Soul Devourer |
HP: 4500 | |
Normal Attack: 45 Physics Damage (Melee) | |
XP: 500 | |
Where to find: Towers | |
Ability: Life Drain - drain HP from his target to heal himself. | |
Ability: Finger of Death - kill the target immediately. If the target is the player, dealing damage equals 50% player’s current HP amount. | |
Ability: Cursed Soul - summon Cursed Souls to fight for him. | |
Undead | |
Ability: Sacrifice - the cursed souls will sacrifice themself to become pure souls and be devoured. Each soul heals him 50 HP. | |
Ability: Aurora Nova - when he eats up to 10 souls, he will release the power to damage all nearby enemies and damage the amount by 10x his normal attack. | |
Drop: A random scroll that is one of 3 types - Life Drain, Finger of Death, Aurora Nova. |
| Ice Worm |
HP: 1700 | |
Freeze breath: 12 Ice Damage (Melee) | |
Shot Ice Thorns: 30 Physics Damage (Ranged) | |
Sound Wave Attack: 15 Physics Damage (Ranged) (push the target away) | |
Ground Up collision: 18 Physics Damage (Melee) | |
XP: 250 | |
Where to find: Ice Worm Lair | |
Drop: Boss chest |
| Necromancer |
HP: 3000 | |
Ice Bolt: 30 Ice Damage (Ranged) | |
Earth Spikes: 80 Physics Damage (Ranged) | |
Tomb Explosion: 50 Physics Damage (Melee) | |
XP: 450 | |
Where to find: Crystal Cave | |
Ability: Summon Zombie Tombs, which will explode and spawn a random type of zombie (Swordman, Archer, Wizard). | |
Ability: Summon Wraiths. | |
Ability: Summon Dark Skull. |
Wicked Shaman | |
HP: 3000 | |
Ice Bolt: 100 Ice Damage (Ranged) | |
Ice Burst: 100 Ice Damage (Melee) | |
Dark Shot: 100 Dark Damage (Ranged) | |
XP: 450 | |
Where to find: Aurora Cave | |
Ability: Summon Zombie Tombs, which will explode and spawn a random type of zombies (Swordman, Archer, Wizard). | |
Ability: Summon Wraiths. | |
Ability: Summon Dark Skull. |
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